import { ECSEntity } from "db://app-game/libs/ecs/ECSEntity";
import BTConditional from "db://app-game/libs/math/behavior-tree/base/BTConditional";
import { NodeStatus } from "db://app-game/libs/math/behavior-tree/enum";

/** 生物监视范围内是否有敌人 */
export default class ConditionalCreatureMonitorRange extends BTConditional {
  onUpdate(entity: ECSEntity): NodeStatus {
    return NodeStatus.Failure;
  }
}
